The Kingdom of Daytar Leamay
Sorcerer Bloodline: Nobility
Only those born of the noble families understand what its like to be noble. Heroics and altruism are expected of you while dark diplomacy often wins the day.
Prerequisite Human with the Nobility background
“Stunning” Smile: At 1st level Nobles can, as a bonus action, cause a target to make a charisma save against their Spell DC or be incapacitated for 1 round. They can do this a number of times a day equal to their charisma modifier. This refreshes with a short or long rest.
Fake it till you make it: At 1st level Nobles can swap their charisma modifier for their intelligence modifier on skills that require intelligence. To comic effect if they fail. “Of course I was at the battle of Bojunnoious..es.t-a-ta…”
Noble teamwork: Nobles can take a free feat at 6th level called Teamwork.
Entitlement: 1/day At 6th level when an opponent scores a critical hit against you they must reroll the attack and you can cast the spell command as a reaction so long as you have a second level or higher spell slot available. This ability only works once a day and refreshes with along rest.
(In) Famous: At 14th level, your reputation proceeds you, you have advantage to persuasion rolls but disadvantage to insight, your adoring fans cheer when you walk by (or hide) and business owners throw free products your way for an approving nod or kind endorsement (or a please don’t kill me). If your infamous the advantage can be to intimidate instead.
Commandment: At 18th level your word is the almighty law, You can cast dominate person at will. However you can have only 1 person dominated at any given time.