The Kingdom of Daytar Leamay
Swamp witch 50
Swamp witch: Swamp witches live in harmony with the depths of the swamp and all the vile life there in. Many swamp witches form covens to increase their power together.
Patron: Most swamp with patrons are powerful nature based spirits, sometimes very old Dyrodach or primeval spirits, sometimes mischievous fey entities.
Expanded Spell List: The Swamp patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|1st||Create or Destroy Water, Hail of Thorns|
|2nd||Ray of Enfeeblement, Web|
|3rd||Gaseous Form, Speak with Plants|
|4th||Black Tentacles, Blight|
|5th||Insect Plague, Destructive Wave|
Swamps grip: At 1st level You may cast Entangle at will.
Pact Boon (chain): 3rd level, Familiars: Common familiars for the swamp witch are: viper or constrictor snake, raven or crow, caiman crocodile, vulture, frog, snapping turtle, occasionally storks or cranes, and Water and Mud Mephits.
Familiars reach: At 6th level a swamp witch can use her familiar to deliver touch spells that she casts.
Alpha predator: At 10th level other swamp creatures acknowledge that you are an alpha predator and leave you alone, even fear you. 1/day you can cast Dominate Beast without expending a spell slot. this ability refreshes with a long rest.
Quick sand: At 14th level 1/day you can create a 5×5′ pit of quicksand at any point you decide within 50’. Anyone standing in this location must make a dexterity save against your spell DC or be sucked into the quicksand. Victims of quick sand are grappled and sinking, they have 1d4 + 1 rounds before they submerge below the surface and begin to suffocate. All difficulties are based on your spell save DC. This effect lasts for 1 minute after which anyone stuck inside is ejected, prone on the normal surface. This ability refreshes only with a long rest