Swamp witch 50

Swamp witch: Swamp witches live in harmony with the depths of the swamp and all the vile life there in. Many swamp witches form covens to increase their power together.

Patron: Most swamp with patrons are powerful nature based spirits, sometimes very old Dyrodach or primeval spirits, sometimes mischievous fey entities.

Expanded Spell List: The Swamp patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

1st Create or Destroy Water, Hail of Thorns
2nd Ray of Enfeeblement, Web
3rd Gaseous Form, Speak with Plants
4th Black Tentacles, Blight
5th Insect Plague, Destructive Wave

Swamps grip: At 1st level You may cast Entangle at will.

Pact Boon (chain): 3rd level, Familiars: Common familiars for the swamp witch are: viper or constrictor snake, raven or crow, caiman crocodile, vulture, frog, snapping turtle, occasionally storks or cranes, and Water and Mud Mephits.

Familiars reach: At 6th level a swamp witch can use her familiar to deliver touch spells that she casts.

Alpha predator: At 10th level other swamp creatures acknowledge that you are an alpha predator and leave you alone, even fear you. 1/day you can cast Dominate Beast without expending a spell slot. this ability refreshes with a long rest.

Quick sand: At 14th level 1/day you can create a 5×5′ pit of quicksand at any point you decide within 50’. Anyone standing in this location must make a dexterity save against your spell DC or be sucked into the quicksand. Victims of quick sand are grappled and sinking, they have 1d4 + 1 rounds before they submerge below the surface and begin to suffocate. All difficulties are based on your spell save DC. This effect lasts for 1 minute after which anyone stuck inside is ejected, prone on the normal surface. This ability refreshes only with a long rest


Swamp witch 50

The Kingdom of Daytar Leamay KrisW