The Kingdom of Daytar Leamay
The Circle of Survival
Location: 2 days into the mountains east of Mattar
Description: It is located halfway up Mount Raybir on a sharp outcropping, the stones are made of black volcanic rock, and arraigned in a trilithon fashion. Stepping to the edge or the circle you have a clear view of the dragon back mountains and before you, an a 60’ cliff below.
Focus: Those who worship at the survival circle understand that life is harsh, brutal and cruel. The mountains take no pity on the fallen, or the weak. To be a mountain druid you must be tough like granite and as immobile as the mountain. You must rise up to the very top of the world like the peak and lay your foundations as deep as the mountains heart.
Keeper: Herino Nah (Human Druid/10)
Lair abilities: 5th: Enhance Ability (Str, Dex, Con) 10th: Stone skin 15th: Earthquake
Druid characters D&D 5.0
Bounding At 2nd level you can make incredible leaps, you can add your druid level to the number of feet you can long jump or 1/2 you level to the number of feet you can High jump. Furthermore you take 1 dice less from falling damage.
Roiling earth At 6th level you gain the spell “Erupting Earth” as a bonus spell you can use a number of times equal to your wisdom modifier. This ability refreshes with a short or long rest.
Mountain toughness At 6th level you gain resistance to bludgeoning damage, this increases to immunity at 14th level.
Earthen slumber At 10th level you gain the ability to meld into earth and stone while you rest. You, and all your gear sink into the earth for as long as your level in hours. During this time you are asleep and cannot be roused by outside forces, you may exit at will and can set a specific wake time. While inside the stone you do not need to breath. If the earth or stone you are inhabiting is moved or damaged, you and all your gear move to the next closest adjacent area, if there is no other space you can occupy you are ejected safely to the surface and awoken (rudely!) This ability refreshes after a short or long rest.
Heart of stone At 14th level you gain the spell “Investiture of Stone” As a bonus spell you can use a number of times equal to your wisdom modifier. This ability refreshes with a long rest.