Guardian

Deities: Kellan, Belat, Jakate, Dammini, Goroden, Yallana
Granted Powers: Its up to you and yours to protect the home, village, town, or city or ideal you have dedicated your life to. Those who walk this path are willing to sacrifice their life to defend that which they see as sacred
Shield Ally: 1/level/day you can grant an ally a + 2 to their armor class as a free action, this AC bonus lasts for 1 round. This becomes + 4 at 5th, + 6 at 10th, + 8 at 15th, and + 10 at 20th level
Seal the gate: at 8th level Guardians receive a magical rune they may draw upon doors, gates, windows, portal or any other means of ingress. This acts as a number of spells tied together, Arcane mark, Alarm, Hold Portal, and one special ability or spell as dictated by their deity. They may scribe this rune 1/day for every 4 cleric levels they possess. The Rune itself lasts 1 hour per level even if its special ability is exhausted.
Kellan: Anticipate Peril affect all allies within 30’ of rune
Belat: Burning hands affect that lasts rounds/level on opposite side of portal. may be activated by attempted forced entry or at command of the caster as a free action
Jakate: Divine Favor affects all allies within 30’ of rune
Dammini: Obscuring mist rises 30’ radius around portal last as long as the rune does
Goroden: Remove fear affects all allies within 30’ of rune
Yallana: Stone Shield appears before the door, blocking it entirely. This shield has a Hardness of 8 and 15 Hp + 2/level and lasts 1 minute/level. it ca be activated by attempted forced entry or at the command of the caster as a free action
Bonus Spells: 1st: Sanctuary, 2nd Shield other, 3rd: Glyph of warding, 4th: Dimensional anchor, 5th: righteous might, 6th: Blade Barrier, 7th: Symbol of stunning, 8th: Dimensional Lock, 9th: Storm of Vengence

Guardian

The Kingdom of Daytar Leamay KrisW