The Kingdom of Daytar Leamay
Monk Archetype (PFAPGpg110)
At The Albright Military Academy a small but dedicated sub school has sprung up dedicated to boxing. unlike the monks of Kellan who dedicate themselves to harmony and balance the pugilist focuses only on the fine art of beating his opponents black and blue. This school has created the first fighting club and holds live boxing matches the 1st day of every week in it gymnasium.
Alignment: unlike monks Pugilists can be any alignment
Hammering Strikes: At 1st level your normal unarmed damage is two dice instead if one. (eg: 2d6+str), at 10th lvl this becomes 3 dice and at 20th it becomes 4 dice. This is a full round action that must be declared before rolling. This replaces flurry of blows.
Tough as nails: At 3rd level a pugilist gains a +2 to their fortitude saves this replaces Still mind
Precision Blows: At 4th level and every 4 level thereafter pugilist adds a +1d6 precision damage similar to back stab whenever there opponents are denied their dex bonus or are flanked. This replaces Ki pool.
Hard body: At 4th level you gain a natural armor bonus to your AC equal to your strength modifier and you gain the bonus feat endurance. This replaces slow fall.
Stone fists: At 4th level the pugilists fists are treated as magic weapons for the purpose of overcoming damage reduction.
Anatomical training: At 5th level add your pugilist level to your damage rolls, target must have anatomy for this to work. this replaces High Jump.
Damage Reduction: At 5th level you gain a DR:2 /magic, + 1 every 2 lvls thereafter. this replaces purity of body
Grin and bear it: At 7th level pugilist become immune to pain effects and only suffer negatives from fatigue if the fatigue modifier is above his constitution modifier. This replaces wholeness of body
Iron fists: At 10th level a pugilists fists are considered iron weapons for the purpose of overcoming damage reduction.
Iron body: At 11th level a pugilist doubles his strength bonus to his AC and gains the bonus feat Die hard. This replaces Diamond body
Repeat performance:At 12th level a pugilist replaces abundant step with the ability to repeat a successful hit against the same target and deal the same damage exactly as the round before without rolling. A pugilist may do this a number of times equal to his level per day.
Iron Soul: At 13th level a pugilist replaces Diamond soul with immunity to all and any fortitude saves.
Obliterating criticals: At 15th level pugilists gain the bonus feat improved critical applied to their unarmed attacks and when they score a critical hit they add a + 1d4 x to the critical multiplier. this replaces Quivering palm.
Adamantine fists: At 17th level A pugilists unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
Adamantine body: At 17th level a pugilists natural armor bonus is 3 x strength modifier. this replaces Timeless body
Ferocity: At 17th level Once per day/ 5 lvls, when a pugilist is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. this replaces tongues of the sun and moon.
Immobile mountain: At 19th level pugilist add their level to their CMD. this replaces Empty body
TKO: At 20th when a pugilist hits using stunning fists their target makes a fort save or be knocked unconscious for 1d4 rounds, nauseous for 1d4 rounds, and dazed for 1d4 rounds. on top of the stunning fist effect chosen. This replaces perfect self.