The Kingdom of Daytar Leamay
Sailor unit 1
Male human warrior 4
None Medium humanoid (human)
Init + 3; Senses Perception + 0
AC 16, touch 14, flat-footed 12 (+ 2 armor, + 3 Dex, + 1 dodge)
hp 23 (4d10)
Fort + 4, Ref + 4, Will + 1
Speed 30 ft.
Melee hammer, light + 1 + 8 (1d4+ 3)
Ranged hammer, light + 1 (thrown) + 8 (1d4+ 1)
Ranged pellet grenade, iron + 7 (1d6- 2/none/x0)
Melee axe, throwing + 7 (1d6+ 2)
Ranged axe, throwing (thrown) + 7 (1d6)
Str 15, Dex 16, Con 11, Int 10, Wis 10, Cha 11
Base Atk + 4; CMB + 6; CMD 20
Feats: Combat Reflexes, Dodge, Weapon Finesse
Skills: Climb + 8 , Intimidate + 7 , Profession (Sailor) + 7 , Swim + 7
Traits: criminal (intimidate), dirty fighter
SQ bonus feat, skilled
Gear: leather armor, light hammer (+ 1), iron pellet grenade (x5), throwing axe (x3),
Bonus Feat Humans select one extra feat at 1st level.
Criminal (Intimidate) You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a + 1 trait bonus on that skill, and it is always a class skill for you.
Dirty Fighter You wouldn’t have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.