Windrunner Circle

The Circle of Speed
Location: Half a days ride north of Elipsi
Description: Out on the open plains in the beginning of the tundra is a landmark that can be seen from miles around. a dozen 25’ tall sharp shards of black stone stab forth from the plain. inside the floor is a smooth slick glass like surface in the center is a toothy alter.
Focus Which is faster? the cheetah on the plane, the wind in the trees or the fish in the ocean? Each in their own environment are the fastest, likewise the druids of the Windrunner circle focus their training on the ultimate goal of speed.
Keeper: Fennic Longtail (Elf Druid/11) + Jom San (1/2 elf Ranger/6)
Lair abilities: 5th: Long strider 10th: Haste 15th: Wind walk


Druid characters D&D 5.0

The need for speed: At 2nd level the druids base land speed increases by 5’, At 10th and 18th levels it increases again by another 5’

Lightening moves At 6th level the druid can push themselves beyond their normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.

Aura of quickness At 10th level 1/day the druid can create an aura that affects all their companions within 20’ of them. The affected individuals gain a +2 bonus to AC, has advantage on Dexterity saving throws, and it gains an additional action on each of their turns. That action can not be used for spellcasting. This effect last a number of rounds equal to your wisdom modifier and only refreshes with a long rest.

Quicksilver: At 14th level you are unhampered by any difficult terrain, and immune to restrained and grappled conditions.

Windrunner Circle

The Kingdom of Daytar Leamay KrisW