Ishmara

Alignment: TN
D&D Domains: Trickery, Wanderer, Luck
Domains: Gambling (Luck) Air, Travel, Wanderer
Favored Class: Bard
Favored Weapon: Rapier
Description: Lady luck, queen of all fortune (good and bad) patron of all travelers, Mistress of music and stories, The Swallow of inspiration. Little silver swallow Ishmara charms (2Gp) are sold in every town and city in the kingdom, said to protect travelers from the dangers of the road. No well mannered citizen of Daytar Leamay would ever take Ishmara’s name in vain, lest he bring upon himself a downpour of bad luck. By far the most popular goddess in Daytar Leamay, everyone wants Ishmara’s blessings, Temples and shrines to her abound all over the entire kingdom, children born with strawberry birthmarks are said to have been kissed by Ishmara on that spot and are considered to be lucky (even when their not), Ishmara is the sister to Tamama, though some theologians say that they are really one divinity with two personalities, but no one really knows.

Festivals:

  • Hossy 11-12: “Winters Gala” First winter dance and bonfire, it is considered very fortunate if it snows during the dance.
  • Litam 6-8: “Swallows dance” return of the nesting swallows celebrated in elaborate dances.

Symbol: Swallow in flight

Patron City: Nader
Cities: T’nari, Aerie, Arden vale, Hammerdrier, Keryes Grace, Kobbitte, Kutzan, Mountain view, Nader, Notgam

Ishmara

Ishmara

The Kingdom of Daytar Leamay KrisW