The Kingdom of Daytar Leamay
CR 5 XP 1,600
Small dragon (earth)
Init + 7; Senses blind sense 60 ft., darkvision 120 ft., low-light vision, Perception + 9
AC 19, touch 14, flat-footed 16 (+ 3 Dex, + 5 natural, + 1 size)
hp 37 (6d12)
Fort + 5, Ref + 8, Will + 5
Immune: electricity, magical sleep, paralysis
Speed 40 ft., climb 20 ft., fly 40 ft. (glide only)
Melee bite + 7 (1d8)
Melee claws + 7/+ 7 (1d4)
Special Attacks breath weapon (15’ Cone of Static 3d8 electricity, DC 13),
Spell like abilities: At Will: Flair (DC13), 3/day: Color spray (DC14)
Str 10, Dex 16, Con 10, Int 8, Wis 10, Cha 16
Base Atk + 6; CMB + 8; CMD 18 (22 vs. trip)
Feats Agile Maneuvers, Improved Initiative, Improved Natural Attack (Bite)
Skills Climb + 7 , Fly + 12 , Intimidate + 8 , Knowledge (Geography) + 4 , Knowledge (Nature) + 4 , Perception + 9 , Stealth + 16 , Survival + 7
SQ blind sense, breath weapon, darkvision, dragon senses, immunities
Environment: Cavernous kingdoms
Organization: Solitary or pair
Description: The lantern dragon is a distant cousin of classic blue dragons but they evolved deep below ground. They resemble komodo lizards in that their legs are turned inward and the have a wide mouth filled with razor sharp teeth. Their wings are stretched between their arms and legs and supported buy a pair of exaggerated ribs, they cannot fly but are very adept at gliding. From snout to end of their body they are rarely more than 4’ in length, but the have an extremely long thin whip like tail often 15’ on it own, that ends with a glowing tear drop shaped tip. Their hide is a deep blue but the “lantern” can flash almost any color. They hunt by laying in wait, flicking their tail until a creatures natural curiosity gets the best of them, the dragon lures them in and pounces from an unexpected angle.
Blindsense (Ex) Range 60 ft.; Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
Breath Weapon (Su) 15’ Cone of Static 3d8 electricity, DC 13, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.
Darkvision (Ex) Range 120 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Dragon Senses (Ex) Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Immunities (Ex) Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.
Immunity to Electricity (Ex) You never take electricity damage.
Immunity to Magical Sleep (Ex) You are never subject to magic sleep effects.
Immunity to Paralysis (Ex) You can never be paralyzed.
Low-Light Vision (Ex) You can see x4 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spell caster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Spell-Like Abilities A dragon’s caster level for its spell like abilities is equal to its total Hit Dice.